Jennell Jaquays

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Jennell Jaquays
Jaquays interviewed in 2012
Jaquays interviewed in 2012
BornPaul Jaquays
(1956-10-14)October 14, 1956
Michigan, U.S.
DiedJanuary 10, 2024(2024-01-10) (aged 67)
Dallas, Texas, U.S.
OccupationGame designer and artist
NationalityAmerican
GenreRole-playing games, video games
SpouseRebecca Heineman[1]

Jennell Allyn Jaquays[2] (born Paul Jaquays; October 14, 1956 – January 10, 2024) was an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs).[3] Her notable works include the Dungeons & Dragons modules Dark Tower and Caverns of Thracia for Judges Guild; the development and design of conversions on games such as Pac-Man and Donkey Kong for Coleco's home arcade video game system; and more recent design work, including the Age of Empires series, Quake II, and Quake III Arena. One of her best known works as a fantasy artist is the cover illustration for TSR's Dragon Mountain adventure.[4][5]

Early life and education

Jaquays was born on October 14, 1956, in Michigan and grew up in Michigan and Indiana.[6] Jaquays graduated from Michigan's Jackson County Western High School in 1974 and Spring Arbor College in 1978 with a Bachelor of Arts in Fine Art.[7]

Career

The Dungeoneer and fantasy roleplaying

While still at college, Jaquays became interested in science-fiction and fantasy gaming and the nascent role-playing game industry through the pages of The Space Gamer.[citation needed] Jaquays discovered Dungeons & Dragons in 1975 and formed the Fantastic Dungeoning Society with several friends at college including Mark Hendricks.[8]: 66  Together they decided to create a fanzine, which would provide adventures for other Game Masters.[8]: 66  TSR's Tim Kask gave Jaquays a casual license to publish this fanzine, The Dungeoneer; this was an amateur publication, but it was one of the earliest RPG periodicals.[8]: 9 

The first issue was published in the same month as Dragon #1 (June 1976).[8]: 9  The first issue was mainly drawn and written by Jaquays, with some contributions from other FDS members.[8]: 66  In all, FDS produced six issues of The Dungeoneer from 1976 to 1978.[8]: 66  Marketed as a "dungeonmaster's publication," the magazine was noteworthy for its pioneering approach to pre-factored adventures, "F'Chelrak's Tomb" was published in June 1976, the same month as Wee Warriors' Palace of the Vampire Queen. The publication has been an inspiration for many similarly-themed magazines in the United States and elsewhere.[9][10][11][12][13][14]

In addition to these "honest efforts at quality contents to interest readers," Jaquays began submitting artwork to TSR's in-house gaming magazine, The Dragon, in 1976. Jaquays' work appeared in the premiere issue of The Dragon, and later contributions included the cover of issue #21.[13][15]

Judges Guild, later independent role-playing projects, and TSR

By late 1977, Jaquays was approaching graduation and needed to spend more time in the art studio, so FDS sold The Dungeoneer to Chuck Anshell of Anshell Miniatures.[8]: 66–67  Anshell soon came to work at Judges Guild, a prolific provider of material and officially licensed products for TSR's Dungeons & Dragons (D&D) line.[14] Anshell brought The Dungeoneer with him, and retained a level of editorial control over it as it became one of Judges Guild's two gaming periodicals. Jaquays also started to work for Judges Guild by October 1978 as an illustrator and adventure designer[8]: 67  but refused to move to Decatur to work on-site at Judges Guild. Instead Jaquays worked out an arrangement to work from home in Michigan.[16] Jaquays worked on two stand-alone D&D modules for Dungeons & Dragons, Dark Tower and Caverns of Thracia, which were completed before she left the company in October 1979. She provided a variety of content on a freelance basis thereafter, particularly to The Dungeoneer.[14][17] Jaquays and Rudy Kraft authored Adventures Beyond the Pass for Judges Guild, which they never published; instead Greg Stafford liked it enough that Chaosium published it as Griffin Mountain (1981).[8]: 68  The MicroGame Chitin: I (1978) by Metagaming Concepts featured art by Jaquays.[8]: 79  Jaquays, Denis Loubet, and Jeff Dee produced Cardboard Heroes in the early 1980s for Steve Jackson Games.[8]: 103 

Jaquays expanded her career to include video game design in the early 1980s, but continued to work as a freelancer for various table-top game publishers including TSR, Chaosium, West End Games, Flying Buffalo, and Iron Crown Enterprises. She produced illustrations for Game Designers' Workshop (GDW), most notably creating all the starship illustrations in Traveller Supplement 9: Fighting Ships.[citation needed] A number of these became the basis for starship models from Ad Astra Games and the deckplans found in Mongoose Traveller Supplement 3 - Fighting Ships.[citation needed]

From 1986 to 1993, she did freelance work while running a design studio.[18][19] Jaquays prepared a series of character-creation supplements called Central Casting (1988–1991) for Flying Buffalo, which were published by Task Force Games.[8]: 40  Jaquays also prepared three more City Books (1990–1994) out of house for Flying Buffalo.[8]: 40  From 1993 to 1997, she returned to full-time employment in the table-top gaming industry as an illustrator for TSR, including a six-month period as Director of Graphics. She left TSR just before their takeover by Wizards of the Coast. During this time, she played an active role in the creation of the Dragon Dice game, both as cover artist and icon designer.[18]

Freelance artwork

In addition to many gaming artwork contributions (including artwork spread over two decades for TSR's first-line periodicals, Dragon and Dungeon), she worked as an illustrator and cartoonist for the Jackson Citizen Patriot in 1980. During the late 1980s, Jaquays was a regular interior artist for Amazing Stories, and contributed one cover for that publication.[20][21]

Video game industry

Michael A. Stackpole worked for Coleco from 1980 to 1981 and brought friend and fellow RPG designer Jaquays over to Coleco.[8]: 36  After leaving Judges Guild, Jaquays worked for Coleco, first in a freelance capacity from 1980, then as a full-time employee from 1981 to 1985. She developed and designed arcade conversions of many well-known titles such as Pac-Man and Donkey Kong for their home arcade video game system. Jaquays eventually became director of game design.[4] Jaquays assembled one of the first art and design studios for video game development at Coleco to make ColecoVision games.[22] During a freelance design studio period in the late 1980s and early 1990s, she continued to be involved in the video game industry, with concept and design work for Epyx, Interplay Entertainment, and Electronic Arts.[19]

From March 1997, Jaquays was employed as level designer for id Software,[22] best known for their Quake series of video games. She then moved to the Dallas-based Ensemble Studios, which had "become a haven for ex-id Software developers." She worked there from early 2002, with former tabletop and computer gaming contemporary Sandy Petersen, until the company's closure in January 2009. Petersen had previously hired Jaquays to be a content designer at id Software.[23][24][25][26] In 2003 Jaquays co-founded The Guildhall at SMU, a video game education program, located at the Plano campus of Southern Methodist University (SMU) in Dallas.[22] She helped create much of the program's original curriculum.[5][27][28][29] Jaquays worked as an advisor to The Guildhall program.[22] As of October 2009, Jaquays was employed as a senior-level designer with the North American division of Iceland's CCP Games.[5]

Jennell divided her creative energy between projects for design studio Dragongirl Studios, her Fifth Wall brand of game adventures and miniatures, and serving as the creative director for Olde Sküül, Inc.,[1] a digital game developer and publisher based in Seattle, Washington which she founded with three other veteran female developers in 2012.[30]

Activism

As creative director for the Transgender Human Rights Institute in Seattle, Jennell Jaquays was involved in the petition to create "Leelah's Law," outlawing conversion therapy of LGBT youth.[31] In response to the petition, President Barack Obama called for the banning of conversion therapy for minors in April 2015.[32]

Legacy

The New York Times noted that "two of her earliest D&D modules, Dark Tower and The Caverns of Thracia, are renowned for their pathbreaking designs". Many contemporary modules had linear designed dungeons while Jaquays's adventure modules "often contained several possible entrances and multiple avenues, some of them secret, by which players could accomplish their goals".[2] Academic Asa Roast, in the journal article A Preliminary Geography of the (Mega)Dungeon, highlighted that Jaquays's non-linear and multi-solution dungeons are characterized by their "complexity and dynamism".[33]: 202  Roast wrote:

Analysis of her writing and design of megadungeon-like spaces has been particularly prominent in online discussion of the experience of dungeoneering, as her dungeons are thought to have pioneered principles which produce a particularly satisfying and engaging space to navigate. [...] These spaces are thus frustrating and difficult to navigate, but also present the PCs with a wide range of resources which can be combined and exploited in novel ways, including those which may not have been anticipated or imagined by the designer themselves. [...] Jaquays dungeons are also characterised by incorporating extra-dimensional or nested spaces within 'normal' dungeons. Such designs make the spatial practice of dungeoneering more dynamic and interesting than a series of simple choices by creating a more complex and variable landscape within the overall infrastructure of play provided by the megadungeon.[33]: 202 

In game design,[33][34] her name has "become a verb — 'Jaquaysing[a] the dungeon' means creating a scenario with myriad paths".[2]

Personal life and death

Jaquays had two children from her first marriage.[3] Jaquays announced in December 2011 that she was a lesbian and trans woman.[35] She resided in Seattle, Washington, with her wife Rebecca Heineman.[3][1]

Jaquays died from complications of Guillain–Barré syndrome at a hospital in Dallas on January 10, 2024, at the age of 67.[2][36][37] A memorial project titled Return to Perinthos, organized by the Jennell Jaquays Memorial Game Jam, launched that month to raise funds for Jaquays' family and the Trans Lifeline.[38][39] The project aims to create a mega-dungeon that can be "slot into most fantasy or adjacent tabletop RPG campaigns" and evokes "the layout and style of classic Dungeons & Dragons adventure Caverns of Thracia, which Jaquays authored".[38]

Awards and honors

Dark Tower

Jaquays' Dark Tower was nominated for the 1979 H.G. Wells award for Best Roleplaying Adventure. In November 2004, as part of the 30th anniversary celebration for Dungeons & Dragons, Dungeon magazine produced a list of the "thirty greatest D&D Adventures of All Time." Dark Tower was the only entry on the list not published by TSR.[40]

Griffin Mountain

Jaquays was co-author and illustrator for Chaosium's Griffin Mountain RuneQuest scenario. Set in Glorantha, this highly praised scenario was nominated for the 1981 H.G. Wells award. The reworked version, Griffin Island, was nominated for the same award in 1986.[19]

WarGames

Coleco's Wargames, for which Jaquays was co-designer of gameplay, won the 1984 Summer C.E.S. original software award.[19]

Castle Greyhawk

As a level designer for TSR's Castle Greyhawk module, Jaquays shared the 1989 Origins Gamer's Choice Award for "Best Role-Playing Adventure."[41]

Activism

  • In 2015, Jaquays was a "Trans 100 2015" Honoree.[42]
  • In 2017, Jaquays was honored as one of the "Top 50 Transgender Americans You Should Know" by LGBTQ Nation.[43]

Other recognition

  • Jaquays' contributions to the early video game industry are recognized in the collectible trading card series "Walter Day's Superstars of 2015", where Jaquays is featured on Card #2036, which notes that she was one of the women interviewed for the documentary film "No Princess in the Castle."[44]
  • In 2017, the Academy of Adventure Gaming Arts & Design inducted Jaquays into their Hall of Fame,[45] and she was an Origins Game Fair Guest of Honor.[46]

Works

Partial bibliography of works in print
Partial list of video game credits
Title Released System name Role
Donkey Kong July 1982 ColecoVision Project leader, design, and graphics conversion
Omega Race 1983 ColecoVision Project leader, design, and graphics conversion
WarGames 1984 ColecoVision Project leader, gameplay co-designer
4x4 Off-Road Racing 1988 Amstrad CPC, Atari ST, Amiga, DOS, Commodore 64, MSX, ZX Spectrum Game design
The Bard's Tale IV[47] 1991–1992 (unpublished) Rewrite and integration
Quake II[48] December 9, 1997 Amiga (68k), AmigaOS 4 (PowerPC), Nintendo 64, Macintosh, BeOS, Linux, Windows, PlayStation, Zeebo Designer and level designer
Quake III Arena[49] December 2, 1999 Linux, Microsoft Windows, IRIX, Mac OS, Dreamcast, PlayStation 2, Xbox Live Arcade Designer and level designer
Quake III: Team Arena[50] December 2000 Designer and level designer
Age of Empires III October 18, 2005 Microsoft Windows, Mac OS X, Windows Mobile, N-Gage Artist
Age of Empires III: The WarChiefs March 7, 2006 Windows, Mac OS X Artist
Halo Wars February 26, 2009 Xbox 360 Artist and level designer

See also

Notes

  1. ^ Orginally coined by Justin Alexander in 2010 as "Jaquaying".[33]: 202 

References

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External links